update router
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@@ -900,8 +900,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 30.6318}
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m_SizeDelta: {x: 1067.9689, y: 248.9211}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1960, y: 1440}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2243330050876855902
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CanvasRenderer:
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@@ -152,16 +152,22 @@ namespace BrewMonster.Scripts
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// remove the asset from the release timestamp dictionary. So it won't be released.
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RemoveFromReleaseAssetDictionary(assetPath);
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if (!KeyExists(assetPath, typeof(GameObject)))
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{
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BMLogger.LogWarning($"AddressableManager: Prefab '{assetPath}' does not exist");
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return null;
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}
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if (_loadedPrefabAssets.TryGetValue(assetPath, out _loadedPrefabHandle))
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{
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if (_loadedPrefabHandle.IsValid() && _loadedPrefabHandle.Result != null)
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{
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BMLogger.Log($"AddressableManager: Loaded prefab from cache: {assetPath}");
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// BMLogger.Log($"AddressableManager: Loaded prefab from cache: {assetPath}");
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return _loadedPrefabHandle.Result;
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}
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else
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{
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BMLogger.Log($"AddressableManager: Prefab handle is invalid or result is null, need to load new one: {assetPath}");
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// BMLogger.Log($"AddressableManager: Prefab handle is invalid or result is null, need to load new one: {assetPath}");
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}
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}
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@@ -331,6 +337,31 @@ namespace BrewMonster.Scripts
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{
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return _loadedPrefabAssets.ContainsKey(assetPath) && _loadedPrefabAssets[assetPath].IsValid();
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}
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/// <summary>
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/// Checks if a given Addressable key or path exists in the current catalogs.
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/// </summary>
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/// <param name="key">The Addressable key, path, or label to check.</param>
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/// <param name="type">Optional: The specific type of asset you are looking for.</param>
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/// <returns>True if the key exists, false otherwise.</returns>
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public static bool KeyExists(object key, System.Type type = null)
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{
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// Iterate through all loaded locators (catalogs)
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foreach (IResourceLocator locator in Addressables.ResourceLocators)
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{
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// If the locator finds the key, it returns true
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if (locator.Locate(key, type, out var locations))
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{
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// Double check that it actually yielded at least one location
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if (locations != null && locations.Count > 0)
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{
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return true;
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}
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}
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}
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return false;
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}
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#endregion
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@@ -74,10 +74,10 @@ namespace BrewMonster.Scripts
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/// RMap marks deep water as blocked; AutoPF snaps goals to nearest land. If the real mission point
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/// (m_vMoveDest) is still farther horizontally (e.g. in water), continue with DEST_2D after AutoPF ends.
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/// </summary>
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const float AutoPF_WorldDestContinueDistH = 0.2f;
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const float AutoPF_WorldDestContinueDistH = 0.1f;
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/// <summary>Horizontal radius to treat DEST_2D as arrived (swim/fly overshoot logic often never fires).</summary>
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const float Dest2D_ArrivalDistH = 0.2f;
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const float Dest2D_ArrivalDistH = 0.1f;
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public CECHPWorkMove(CECHPWorkMan pWorkMan) : base(Host_work_ID.WORK_MOVETOPOS, pWorkMan)
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{
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@@ -369,7 +369,7 @@ namespace BrewMonster
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&& GetModel().QueueAction(szActName, nTransTime, (uint)iAction, bForceStopPrevAct, false, bNoFx, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode);
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if (!check)
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{
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BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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// BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//fallback to base implementation(which is non policy based)
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base.QueueNonSkillActionWithName(iAction, szActName, nTransTime, bForceStopPrevAct, bNoFx, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode);
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}
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@@ -34,6 +34,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
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public IReadOnlyList<int> SkillGroupIndexes => _skillGroupIndexes;
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private AUIDialog m_pParent;
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public override void Awake()
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{
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if (skillbutton == null)
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@@ -44,7 +45,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
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skillbutton.onClick.RemoveAllListeners();
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skillbutton.onClick.AddListener(Execute);
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m_pParent = GetComponentInParent<AUIDialog>();
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_skillID = int.Parse(this.name.Split('_')[1]);
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// _skillID = int.Parse(this.name.Split('_')[1]);
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}
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public void SetInteract(bool isInteract)
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@@ -81,7 +81,7 @@ namespace BrewMonster
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[MenuItem("Tools/Addressable/Update Addressable Path For Sfx")]
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public static void UpdateAddressablePathForSfx()
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{
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UpdateAddressableAddressesPath("sfx", _sfxPathPrefixToRemove, ".sfx");
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UpdateAddressableAddressesPath("sfx", _sfxPathPrefixToRemove, "");
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}
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[MenuItem("Tools/Addressable/Update Addressable Path For a61")]
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@@ -132,12 +132,22 @@ namespace BrewMonster
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newAddress = newAddress.Substring(prefixToRemove.Length);
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if (newAddress.StartsWith("/")) newAddress = newAddress.Substring(1);
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}
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// Change suffix from .prefab to .ecm if applicable
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if (newAddress.EndsWith(".prefab"))
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// remove the current subfix if present
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int subfixIndex = newAddress.LastIndexOf('.');
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if (subfixIndex != -1)
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{
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newAddress = newAddress.Substring(0, newAddress.Length - ".prefab".Length) + subfix;
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newAddress = newAddress.Substring(0, subfixIndex);
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}
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// apply the new subfix
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newAddress = newAddress + subfix;
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// Change suffix from .prefab to .ecm if applicable
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// if (newAddress.EndsWith(".prefab"))
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// {
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// newAddress = newAddress.Substring(0, newAddress.Length - ".prefab".Length) + subfix;
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// }
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if (newAddress != address)
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{
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