HungDK
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ad72ea5106
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Merge branch 'implement_task_UI' into feature/skill-hung
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2025-12-15 10:32:12 +07:00 |
|
MinhHai
|
028563e660
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Merge remote-tracking branch 'origin/implement_task_UI' into feature/fix-dyn-tasks
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2025-12-15 10:01:23 +07:00 |
|
MinhHai
|
5646c3be62
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add DlgTask into UIManager, fix load DynTask logic
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2025-12-15 10:01:00 +07:00 |
|
NguyenVanDat
|
e46bcbb56a
|
show dummy DlgSubSkill
|
2025-12-13 15:04:27 +07:00 |
|
NguyenVanDat
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cdb18dd691
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Merge branch 'implement_task_UI' into feature/task-emote
# Conflicts:
# Assets/PerfectWorld/Scene/TaskTest.unity
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs
# Assets/PerfectWorld/Scripts/Task/TaskTest.cs
# Assets/PerfectWorld/Scripts/UI/Dialogs/AUIDialog.cs
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2025-12-13 14:19:19 +07:00 |
|
NguyenVanDat
|
a228a5ce1f
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add action emote
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2025-12-13 14:12:09 +07:00 |
|
NguyenVanDat
|
3feced81fc
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Merge branch 'develop' into feature/task-emote
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2025-12-12 10:54:44 +07:00 |
|
HungDK
|
a57e5b4f32
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Update task, filtering all task can take
|
2025-12-11 17:41:20 +07:00 |
|
MinhHai
|
de05654bd1
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Merge remote-tracking branch 'origin/implement_task_UI' into feature/task-npc-give-award
# Conflicts:
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs
|
2025-12-11 13:45:44 +07:00 |
|
MinhHai
|
09c3b5de28
|
complete mockup for DlgAward, after npc deliver award -> update runtime in Inventory
|
2025-12-11 11:41:54 +07:00 |
|
Tungdv
|
5ebf4fb49b
|
Merge branch 'develop' into feature/HP_jump
# Conflicts:
# Assets/Scripts/CECGameRun.cs
|
2025-12-10 17:21:20 +07:00 |
|
NguyenVanDat
|
c454eba988
|
add auto team
|
2025-12-10 13:55:52 +07:00 |
|
NguyenVanDat
|
c8a21a5a33
|
add auto team
|
2025-12-09 18:13:30 +07:00 |
|
Tungdv
|
ead70ecfea
|
fix: update move air.
|
2025-12-08 19:10:23 +07:00 |
|
HungDK
|
6392baf369
|
Add ext description text
|
2025-12-08 16:15:01 +07:00 |
|
HungDK
|
892d0d3aef
|
Merge branch 'develop' into feature/npc-shop
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2025-12-08 10:37:03 +07:00 |
|
NguyenVanDat
|
e973260dee
|
fix addressable release asset
|
2025-12-08 09:48:37 +07:00 |
|
Tungdv
|
be85cf1d91
|
Merge branch 'develop' into feature/HP_jump
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-12-06 14:41:00 +07:00 |
|
Tungdv
|
c7c34b373c
|
fix: update data info for HP.
fix: update move fly and swim.
|
2025-12-06 14:14:55 +07:00 |
|
Tungdv
|
f330d9606c
|
fix: update logic jump move for HP.
|
2025-12-05 21:09:16 +07:00 |
|
Tungdv
|
1d7181c1fc
|
fix: update logic jump move.
|
2025-12-04 20:06:02 +07:00 |
|
Tungdv
|
b5aeba251d
|
fix: update logic jump stand for HP.
|
2025-12-04 19:18:58 +07:00 |
|
HungDK
|
d4bccfb9fc
|
Merge branch 'develop' into feature/npc-shop
|
2025-12-04 14:46:08 +07:00 |
|
NguyenVanDat
|
111bd15e71
|
Merge branch 'feature/HP_jump' into feature/else-jump-animation
|
2025-12-04 09:38:56 +07:00 |
|
HungDK
|
6f25555cac
|
Fix close service dlg NPC
|
2025-12-03 18:34:26 +07:00 |
|
NguyenVanDat
|
632f6b3813
|
replace state machine by HPWork
|
2025-12-03 18:14:10 +07:00 |
|
Tungdv
|
aa012f7c60
|
feat: add hpworkfall.
fix: update logic jump stand.
|
2025-12-03 18:09:38 +07:00 |
|
HungDK
|
d8d7502fe0
|
Integrate and asign prefab
|
2025-12-03 16:50:59 +07:00 |
|
Tungdv
|
015b441d88
|
Merge branch 'develop' into feature/HP_jump
# Conflicts:
# Assets/Scripts/CECHostPlayer.cs
|
2025-12-03 10:03:22 +07:00 |
|
Tungdv
|
45c503e5e4
|
fix: update logic move with HP work.
|
2025-12-02 19:15:37 +07:00 |
|
HungDK
|
4760ed3c29
|
Fix disconnect error when player death before entergame
|
2025-12-02 11:43:29 +07:00 |
|
Tungdv
|
b05af42643
|
fix: update logic move with HP work move.
|
2025-12-01 18:38:29 +07:00 |
|
Tungdv
|
01e8e4af67
|
Merge branch 'feature/movefix' into feature/HP_jump
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-12-01 17:29:19 +07:00 |
|
Tungdv
|
f8433313e7
|
Merge branch 'develop' into feature/movefix
|
2025-12-01 17:22:00 +07:00 |
|
NguyenVanDat
|
3c347adb0f
|
fix hpwork move
|
2025-12-01 17:20:36 +07:00 |
|
Tungdv
|
d80f3109e4
|
feat: add logic jump for HP.
|
2025-12-01 17:20:11 +07:00 |
|
HungDK
|
7ba4c0fed5
|
Update equipment preview show, hide
|
2025-12-01 14:49:41 +07:00 |
|
VDH
|
1aa3de6c15
|
hpworkmove
|
2025-11-26 14:15:05 +07:00 |
|
VDH
|
c4347e5045
|
Merge branch 'develop' into feature/movefix
# Conflicts:
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-26 09:28:25 +07:00 |
|
NguyenVanDat
|
d36ef36915
|
refactor hit vfx
|
2025-11-25 16:37:26 +07:00 |
|
Le Duc Anh
|
22cd6cb981
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
|
2025-11-25 16:23:13 +07:00 |
|
HungDK
|
31f4012bec
|
done health bar
|
2025-11-25 16:20:55 +07:00 |
|
Le Duc Anh
|
2ade91ee87
|
use correct attack range
|
2025-11-25 16:12:01 +07:00 |
|
VDH
|
8acf91dcb3
|
conflict
|
2025-11-25 14:28:04 +07:00 |
|
VDH
|
41005a7244
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
|
2025-11-25 12:10:49 +07:00 |
|
VDH
|
d092605651
|
done skill don't move after cast
|
2025-11-25 12:10:43 +07:00 |
|
Tungdv
|
b16df9f4c2
|
fix: double click to attack enemy.
|
2025-11-25 11:09:23 +07:00 |
|
Le Duc Anh
|
fc9a75f70a
|
rotate weapon in the code
|
2025-11-24 22:35:51 +07:00 |
|
NguyenVanDat
|
a809a98e27
|
fix work stand and character animation
|
2025-11-24 16:46:11 +07:00 |
|
NguyenVanDat
|
5864ce132b
|
fix bug: after finished attack player do not play idle animation
|
2025-11-24 16:08:20 +07:00 |
|