VDH
|
8acf91dcb3
|
conflict
|
2025-11-25 14:28:04 +07:00 |
|
VDH
|
41005a7244
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
|
2025-11-25 12:10:49 +07:00 |
|
VDH
|
d092605651
|
done skill don't move after cast
|
2025-11-25 12:10:43 +07:00 |
|
Tungdv
|
b16df9f4c2
|
fix: double click to attack enemy.
|
2025-11-25 11:09:23 +07:00 |
|
NguyenVanDat
|
a809a98e27
|
fix work stand and character animation
|
2025-11-24 16:46:11 +07:00 |
|
NguyenVanDat
|
5864ce132b
|
fix bug: after finished attack player do not play idle animation
|
2025-11-24 16:08:20 +07:00 |
|
VDH
|
2f9acd3e69
|
done skill
|
2025-11-24 12:08:59 +07:00 |
|
VDH
|
6b7537ca3e
|
fix bug mege
|
2025-11-24 11:10:38 +07:00 |
|
VDH
|
1e34f48215
|
fix merge
|
2025-11-24 11:09:11 +07:00 |
|
VDH
|
3450fd015f
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Config.meta
# Assets/PerfectWorld/Editor.meta
# Assets/PerfectWorld/Scripts/Inventory/EC_IvtrType.cs
# Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/CSNetwork.csproj.meta
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scenes/a61.unity
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.Task.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/CECPlayer_Inventory.cs
# Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
|
2025-11-24 10:16:07 +07:00 |
|
MinhHai
|
beb12c8723
|
update logic NotifyServer of class TaskClient
|
2025-11-22 18:58:40 +07:00 |
|
VDH
|
f43f8a6e58
|
done spawn vfx
|
2025-11-22 11:21:50 +07:00 |
|
Tungdv
|
45ad9bc162
|
fix: Update logic select task in dlgnpc.
|
2025-11-21 17:03:39 +07:00 |
|
Tungdv
|
1951047c61
|
fix: update logic button back and close in dlgnpc.
|
2025-11-21 11:37:07 +07:00 |
|
VDH
|
c37ec4d136
|
Push hoang current work
|
2025-11-21 10:18:08 +07:00 |
|
Tungdv
|
17edc61e60
|
Merge branch 'develop' into feature/hp_interact_npc
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/C2SCommand/C2SCommand.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-20 18:37:00 +07:00 |
|
Tungdv
|
ceec82ffc5
|
fix: update logic select option in dlgnpc.
|
2025-11-20 18:18:06 +07:00 |
|
HungDK
|
a35cd6d0e7
|
Update EC_Invtr
|
2025-11-20 13:47:10 +07:00 |
|
hungdk
|
5dd011df46
|
Refactor and fixing ref
|
2025-11-20 02:18:48 +07:00 |
|
Tungdv
|
0324dc909e
|
fix: update logic select option dlg NPC.
|
2025-11-19 19:12:24 +07:00 |
|
NguyenVanDat
|
e5fdb874c1
|
dummy change SelectGfx prefab
|
2025-11-19 11:50:23 +07:00 |
|
NguyenVanDat
|
e8a76c0c58
|
fix character animation config name
|
2025-11-19 10:42:24 +07:00 |
|
VDH
|
a4905d111f
|
fix
|
2025-11-19 10:39:57 +07:00 |
|
VDH
|
a30427e3f5
|
Merge remote-tracking branch 'origin/bugfix/fix-character-animation' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/CECHostPlayer_Inventory.cs
|
2025-11-19 10:35:54 +07:00 |
|
VDH
|
8ee2477681
|
get config
|
2025-11-18 18:54:56 +07:00 |
|
Tungdv
|
4633e8278c
|
fix: update logic send cmd accept task.
|
2025-11-18 16:40:04 +07:00 |
|
VDH
|
de738b8f16
|
Merge branch 'feature/skillui' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
|
2025-11-18 09:44:10 +07:00 |
|
Tungdv
|
afa9f882a9
|
Merge branch 'develop' into feature/hp_interact_npc
|
2025-11-17 19:06:14 +07:00 |
|
NguyenVanDat
|
e59127a425
|
catch message start and stop attack
|
2025-11-17 18:24:12 +07:00 |
|
Tungdv
|
fa1bd3d076
|
Merge branch 'develop' into feature/hp_interact_npc
# Conflicts:
# Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/NPCRender.unity
|
2025-11-17 14:50:24 +07:00 |
|
NguyenVanDat
|
16fadfe2a4
|
fix play animation
|
2025-11-15 13:54:29 +07:00 |
|
VDH
|
f86cce30e9
|
11/14
|
2025-11-14 19:03:42 +07:00 |
|
VDH
|
690a8dd9de
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-14 11:32:54 +07:00 |
|
VDH
|
621c833793
|
11/13
|
2025-11-13 18:57:24 +07:00 |
|
NguyenVanDat
|
fe73a9b979
|
handle conflict
|
2025-11-13 17:53:31 +07:00 |
|
NguyenVanDat
|
f7d0ee6b43
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
|
2025-11-13 17:22:47 +07:00 |
|
NguyenVanDat
|
c6f24993b5
|
show selecting vfx and elase player enter vfx
|
2025-11-13 17:12:41 +07:00 |
|
Le Duc Anh
|
648d51ff3a
|
Merge remote-tracking branch 'origin/develop' into feature/load-all-equipments
|
2025-11-13 16:22:36 +07:00 |
|
Le Duc Anh
|
c4a56218d8
|
load player model
|
2025-11-13 16:12:12 +07:00 |
|
NguyenVanDat
|
daeabf3aca
|
Merge remote-tracking branch 'origin/develop' into feature/add-vfx
|
2025-11-13 09:13:15 +07:00 |
|
Tungdv
|
9feb2b22e3
|
Merge branch 'develop' into feature/hp_interact_npc
# Conflicts:
# Assets/PerfectWorld/Scripts/GameData/ExpTypes.cs
# Assets/PerfectWorld/Scripts/MainFiles/CECGameRun.cs
# Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/CECUIManager.cs
|
2025-11-12 19:39:19 +07:00 |
|
NguyenVanDat
|
28efdb79ec
|
update hover vfx
|
2025-11-12 18:27:46 +07:00 |
|
VDH
|
62575718f6
|
server cast skill player processing
|
2025-11-12 17:59:50 +07:00 |
|
MinhHai
|
271bb0d787
|
fix conflict
|
2025-11-12 17:14:39 +07:00 |
|
VDH
|
752d2cd69e
|
fix player don't play stand animation when cast skill
|
2025-11-12 15:24:36 +07:00 |
|
NguyenVanDat
|
cfeebf3a15
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
|
2025-11-12 11:04:43 +07:00 |
|
NguyenVanDat
|
142fabf108
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Prefab/GameController.prefab
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-11-12 11:03:25 +07:00 |
|
VDH
|
6d98f3d30f
|
skill 1,2,3,4,5,6
|
2025-11-12 10:52:37 +07:00 |
|
NguyenVanDat
|
629d419c57
|
WIP logic show vfx select target and level up
|
2025-11-12 10:21:09 +07:00 |
|
VDH
|
ecbdf4c803
|
done skill
|
2025-11-11 17:12:51 +07:00 |
|