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feature/dynamic-terrain
test/Assets/PerfectWorld/Scripts/Vfx
T
History
VDH 5de380fd05 update check condition
2026-02-27 18:18:51 +07:00
..
A3DSkillGfxComposerMan.cs
done cast skill move linear
2026-02-26 15:01:46 +07:00
A3DSkillGfxComposerMan.cs.meta
11/14
2025-11-14 19:03:42 +07:00
BaseVfxObject.cs
fix onDestroy ins addressableManager
2026-02-23 17:49:55 +07:00
BaseVfxObject.cs.meta
add gfx resource and vfx object base
2025-11-07 17:35:52 +07:00
CECGFXCaster.cs
refactor game run and fix game flow
2025-11-21 11:48:39 +07:00
CECGFXCaster.cs.meta
show selecting vfx
2025-11-10 18:24:09 +07:00
CGfxLinearMove.cs
done cast skill move linear
2026-02-26 15:01:46 +07:00
CGfxLinearMove.cs.meta
fix skill can't move linear
2026-02-24 18:45:24 +07:00
CGfxMoveBase.cs
fix skill can't move linear
2026-02-24 18:45:24 +07:00
CGfxMoveBase.cs.meta
fix skill can't move linear
2026-02-24 18:45:24 +07:00
CGfxOnTargetMove.cs
update check condition
2026-02-27 18:18:51 +07:00
CGfxOnTargetMove.cs.meta
fix skill can't move linear
2026-02-24 18:45:24 +07:00
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