49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BrewMonster
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{
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public class AUIToggleSkillAssign : AUIToggle
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{
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public override void Awake()
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{
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UnSubscribeEvents();
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SubscribeEvents();
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return;
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}
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public void OnDestroy()
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{
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UnSubscribeEvents();
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}
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private void UnSubscribeEvents()
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{
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uiToggle.onValueChanged.RemoveAllListeners();
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EventBus.Unsubscribe<OnAssignSkillEvent>(OnAssignSkillEvent);
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}
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private void SubscribeEvents()
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{
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Debug.Log($"HoangDev: SubscribeEvents: Slot");
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uiToggle.onValueChanged.AddListener(OnToggleValueChanged);
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EventBus.Subscribe<OnAssignSkillEvent>(OnAssignSkillEvent);
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}
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private void OnToggleValueChanged(bool isOn)
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{
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if (isOn)
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{
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EventBus.Publish(new OpenAssignSkillEvent(skillID));
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}else{
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EventBus.Publish(new CloseAssignSkillEvent(skillID));
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}
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}
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private void OnAssignSkillEvent(OnAssignSkillEvent @event)
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{
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if(@event.skillID != skillID)
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{
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return;
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}
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uiToggle.isOn = false;
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}
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}
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}
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