39 lines
12 KiB
Plaintext
39 lines
12 KiB
Plaintext
c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.Combat.cs: EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Publish(new InfoHostPlayer(roleName));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Subscribe<JoystickRealeaseEvent>(JoystickRelease);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Subscribe<JoystickPressEvent>(OnClickJoystick);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Unsubscribe<JoystickRealeaseEvent>(JoystickRelease);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Unsubscribe<JoystickPressEvent>(OnClickJoystick);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Publish(new CECHostPlayer.TargetHUDClearEvent());
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Publish(new CECHostPlayer.NPCINFO(name, 100, 100, id));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.PlayerProperty.cs: EventBus.Publish(new EXPToUpLevel(GetLevelUpExp(pCmd.sLevel)));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.PlayerProperty.cs: EventBus.Publish<cmd_self_info_00>(pCmd);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.PlayerProperty.cs: EventBus.PublishChannel<cmd_self_info_00>(GetCharacterID(), pCmd);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe<CECHostPlayer.NPCINFO>(ShowUINPC);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe<CECHostPlayer.TargetHUDClearEvent>(OnTargetHUDClear);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe<NPCDiedEvent>(TryHideUINPC);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe<MessageBoxEvent>(OnMessageBox);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe<CECHostPlayer.NPCINFO>(ShowUINPC);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe<CECHostPlayer.TargetHUDClearEvent>(OnTargetHUDClear);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe<NPCDiedEvent>(TryHideUINPC);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe<MessageBoxEvent>(OnMessageBox);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\ChatInputHandler.cs: EventBus.Publish(new GameSession.ChatMessageEvent(localEcho, (byte)ChatChannel.GP_CHAT_WHISPER));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\ChatInputHandler.cs: EventBus.Publish(new GameSession.ChatMessageEvent(finalMsg, (byte)channel));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = textTime, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = textIp, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = textCurIp, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = text, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.SubscribeChannelClass<QueueActionEvent>(_playerInfo.cid, QueueActionEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.SubscribeChannel<ClearComActFlagAllRankNodesEvent>(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.SubscribeChannelClass<QueueActionEvent>(_playerInfo.cid, QueueActionEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.SubscribeChannel<CleearComActFlagAllRankNodesEvent>(_playerInfo.cid, CleearComActFlagAllRankNodesEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.PublishChannel(_playerInfo.cid, new PlayActionEvent("站立_通用"));
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.UnsubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.UnsubscribeChannelClass<QueueActionEvent>(_playerInfo.cid, QueueActionEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.UnsubscribeChannel<ClearComActFlagAllRankNodesEvent>(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
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c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.UnsubscribeAllInChannel(_playerInfo.cid);
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