17 lines
422 B
C#
17 lines
422 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace PerfectWorld.UI.MiniMap
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{
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public class MiniMapUI : MonoBehaviour
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{
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// the background texture of the mini map
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[SerializeField] private Texture2D m_pA3DRadarBack;
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// the mask texture of the mini map
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[SerializeField] private Texture2D m_pA3DTexMask;
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public void Awake()
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{
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}
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}
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} |