Le Duc Anh
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b21190fda8
|
update minimap textures
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2026-01-28 09:52:20 +07:00 |
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Le Duc Anh
|
ff7a50317d
|
add surfaces textures and icons
|
2026-01-20 15:52:47 +07:00 |
|
Tungdv
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8b951d7f49
|
fix:
- update loop anim
- update time count in cmd cache.
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2026-01-17 13:41:28 +07:00 |
|
Le Duc Anh
|
6dd0fd10cd
|
update water for android build
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2026-01-13 09:45:32 +07:00 |
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Le Duc Anh
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e32bf5c806
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Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
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2026-01-09 22:14:54 +07:00 |
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Le Duc Anh
|
df2a0f378b
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move water to other folder
|
2026-01-09 22:14:17 +07:00 |
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Le Duc Anh
|
b83ef09442
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update weapn
|
2026-01-09 19:55:57 +07:00 |
|
MinhHai
|
aef6573003
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
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2026-01-09 18:15:01 +07:00 |
|
MinhHai
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719849fa29
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update angle for 2 models, update class CECMatter to Non set rotate when spawn
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2026-01-09 18:14:44 +07:00 |
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VuNgocHaiC7
|
964f51493a
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
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2026-01-09 18:12:10 +07:00 |
|
VuNgocHaiC7
|
67a2615467
|
repair mesh prefabs
|
2026-01-09 18:11:30 +07:00 |
|
Tungdv
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5f12ace1bd
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fix: update layer water in prefab.
|
2026-01-09 17:37:48 +07:00 |
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VuNgocHaiC7
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5f1e737e02
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Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into feature/attach_mesh
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2026-01-09 16:25:48 +07:00 |
|
VuNgocHaiC7
|
ea15f7ec78
|
update mesh prefabs
|
2026-01-09 16:25:36 +07:00 |
|
Le Duc Anh
|
69962b348c
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
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2026-01-09 16:16:40 +07:00 |
|
Le Duc Anh
|
d692cea6d5
|
add armor and weapon vfx
|
2026-01-09 16:16:36 +07:00 |
|
VuNgocHaiC7
|
cb028bf991
|
update file mesh
|
2026-01-09 15:32:07 +07:00 |
|
VuNgocHaiC7
|
ab5840eb88
|
attach mesh for bridge prefab
|
2026-01-09 15:15:10 +07:00 |
|
VuNgocHaiC7
|
58d23f64f6
|
attach mesh flying island prefab
|
2026-01-09 14:57:48 +07:00 |
|
Le Duc Anh
|
d31149e69c
|
update water shader
|
2026-01-08 15:09:53 +07:00 |
|
Le Duc Anh
|
67908e80fc
|
update 长击刀极品
|
2026-01-08 00:21:07 +07:00 |
|
HungDK
|
c73164518a
|
Update 短斧.prefab
|
2026-01-07 17:55:24 +07:00 |
|
HungDK
|
cbcfeec18f
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
|
2026-01-07 17:36:24 +07:00 |
|
HungDK
|
c058f70fb3
|
Update layer water
|
2026-01-07 17:31:25 +07:00 |
|
VuNgocHaiC7
|
ab0f406323
|
update mesh collider model v1
|
2026-01-07 17:04:16 +07:00 |
|
HungDK
|
c390fad7ee
|
Add model, vfx to task lv8
|
2026-01-07 16:01:49 +07:00 |
|
Tungdv
|
f2acc5ca2e
|
fix: update swim hp.
|
2026-01-05 18:44:57 +07:00 |
|
VuNgocHaiC7
|
26e299bbea
|
fix broken prefabs
|
2025-12-30 22:05:40 +07:00 |
|
VuNgocHaiC7
|
6df923ae08
|
update anim monster and npc
|
2025-12-30 17:12:47 +07:00 |
|
VuNgocHaiC7
|
857b72dcae
|
update animation monster and npc
|
2025-12-30 17:09:27 +07:00 |
|
VDH
|
a825db4122
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/Scenes/a61.unity
|
2025-12-29 17:39:33 +07:00 |
|
Le Duc Anh
|
ea0245bf7b
|
vfx attack
|
2025-12-29 17:16:43 +07:00 |
|
VDH
|
bf624ec7b1
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/ModelRenderer/Art/Models/models/npcs/怪物/2013/花豹/花豹.prefab
# Assets/ModelRenderer/Art/Models/models/npcs/怪物/2014/僧侣单剑/僧侣单剑.prefab
# Assets/ModelRenderer/Art/Models/models/npcs/怪物/2014/双刀怨灵卫/双刀怨灵卫.prefab
# Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
|
2025-12-29 10:57:43 +07:00 |
|
NguyenVanDat
|
308c4c8b92
|
do logic host player mining
|
2025-12-26 11:47:55 +07:00 |
|
Le Duc Anh
|
238910f689
|
add GFX attack
|
2025-12-24 16:55:37 +07:00 |
|
VDH
|
4b75e854f3
|
Merge branch 'develop' into feature/loopanimation
# Conflicts:
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/Scenes/a61.unity
|
2025-12-23 17:55:21 +07:00 |
|
Le Duc Anh
|
f3e1d2c7c5
|
add sword hit vfx
|
2025-12-22 22:40:00 +07:00 |
|
VDH
|
95a0f0775f
|
fix anim to do fix anim con bao di
|
2025-12-22 17:35:46 +07:00 |
|
VDH
|
d5fdcc73b3
|
fix anim
|
2025-12-22 13:58:58 +07:00 |
|
VDH
|
1683d61c66
|
animation
|
2025-12-22 10:53:17 +07:00 |
|
VDH
|
156cfa7b0d
|
Merge branch 'develop' into feature/loopanimation
|
2025-12-19 16:03:20 +07:00 |
|
Le Duc Anh
|
039082a3f8
|
add npc
|
2025-12-19 15:54:16 +07:00 |
|
Le Duc Anh
|
2080acd1b1
|
add more npc models
|
2025-12-19 15:41:32 +07:00 |
|
VDH
|
a980f64fbd
|
fix animation with weapon
|
2025-12-19 12:44:49 +07:00 |
|
VDH
|
eaaeaf6734
|
npc douple fix
|
2025-12-18 17:23:18 +07:00 |
|
VDH
|
81bd9b55df
|
anim npc processing
|
2025-12-18 11:20:46 +07:00 |
|
Le Duc Anh
|
d15b0a2e30
|
Merge remote-tracking branch 'origin/develop' into internal-testing-build
|
2025-12-17 21:01:55 +07:00 |
|
Le Duc Anh
|
2d65447e30
|
add npc models
|
2025-12-17 21:00:58 +07:00 |
|
VDH
|
04cbdb4934
|
Merge branch 'develop' into feature/skill-data
|
2025-12-17 17:18:28 +07:00 |
|
VDH
|
ab7051b2ca
|
done fix anim npc and hostplayer attack anim
|
2025-12-17 17:17:16 +07:00 |
|