HungDK
|
9fcbdf7e5c
|
Add check matter IsMatter
|
2025-12-22 17:54:49 +07:00 |
|
VDH
|
54b1cc7127
|
fix animation processing
|
2025-12-16 09:30:09 +07:00 |
|
NguyenVanDat
|
593d6374da
|
fix object attack facing to target
|
2025-12-05 14:21:47 +07:00 |
|
Le Duc Anh
|
ea5ab318c5
|
change camera angle. Add more monster
|
2025-11-25 15:48:33 +07:00 |
|
Le Duc Anh
|
d016980696
|
fade out enemies
|
2025-11-25 14:02:07 +07:00 |
|
VDH
|
690a8dd9de
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-14 11:32:54 +07:00 |
|
VDH
|
ba0ed76ab7
|
convert processing
|
2025-11-14 10:37:08 +07:00 |
|
NguyenVanDat
|
df07b1661d
|
add gfx resource and vfx object base
|
2025-11-07 17:35:52 +07:00 |
|
Tungdv
|
cfc13087e4
|
fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
|
2025-11-03 19:59:00 +07:00 |
|
Tungdv
|
3a05b94366
|
Merge branch 'develop' into feature/hp_normal_attack
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMelee.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HostPlayer.cs
# Assets/PerfectWorld/Scripts/Managers/EC_ManMatter.cs
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
# Assets/PerfectWorld/Scripts/Move/CECHostMove.cs
# Assets/PerfectWorld/Scripts/NPC/CECMonster.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPCModelDefaultPolicy.cs
# Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
# Assets/PerfectWorld/Scripts/UI/pickupItem.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/EC_Utility.cs
# Assets/Scripts/GameController.cs
# Assets/Scripts/InitializePlayer.cs
# Assets/Scripts/Move/EC_Player.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-10-20 16:58:20 +07:00 |
|
VDH
|
87fdebe6f4
|
anim
|
2025-10-20 16:37:36 +07:00 |
|
VDH
|
3be97c2381
|
add monster package
|
2025-10-20 14:14:51 +07:00 |
|
VDH
|
9b51d2aa61
|
monster attack animation
|
2025-10-17 17:52:36 +07:00 |
|
Tungdv
|
001a16cf32
|
fix: update namespace.
feat: add new logic EC_World.
|
2025-10-14 18:34:16 +07:00 |
|
VDH
|
4a701aaa16
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-10-13 09:11:16 +07:00 |
|
VDH
|
bd344fcff5
|
player animation
|
2025-10-11 16:09:00 +07:00 |
|
Tungdv
|
3af8d968f1
|
fix: Update atk normal.
|
2025-10-10 19:02:57 +07:00 |
|
hoangvd
|
38a12bd3fa
|
revert 439722a8c4
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22
mất package
|
2025-10-09 11:06:44 +00:00 |
|
VDH
|
6a0125be95
|
else player and npc
|
2025-10-09 15:31:53 +07:00 |
|
tung.do@monkey.edu.vn
|
dd77543cdb
|
fix: update normal attack.
|
2025-10-09 02:08:11 +07:00 |
|
Tungdv
|
ff1e2dd89e
|
fix: update normal atk.
|
2025-10-08 19:32:05 +07:00 |
|
Tungdv
|
ee618bc38e
|
fix: update attack normal.
|
2025-10-07 18:13:30 +07:00 |
|
Tungdv
|
78e7d1babb
|
feat: add struct for normal atk.
|
2025-10-03 19:10:14 +07:00 |
|