Commit Graph

32 Commits

Author SHA1 Message Date
NguyenVanDat 1bc54fa74a fix pose action 2025-12-17 17:16:55 +07:00
NguyenVanDat c118781f85 add logic to wave hand button 2025-12-17 14:18:10 +07:00
NguyenVanDat 61b54ee1ba wave hand emote 2025-12-16 18:28:01 +07:00
VDH 60d0a52d4e fix 2 struct 2025-12-13 17:49:34 +07:00
VDH f20c5a123e st 2025-12-13 16:54:52 +07:00
VDH 47f4033dff Merge branch 'develop' into feature/skill-data
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/A3DTerrain2.cs
#	Assets/PerfectWorld/Scripts/Managers/CECManager.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWorkStand.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
#	Assets/PerfectWorld/Scripts/Managers/aabbcd.cs
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/PerfectWorld/Scripts/Move/EC_CDR.cs
#	Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
#	Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
2025-12-04 17:58:10 +07:00
NguyenVanDat 632f6b3813 replace state machine by HPWork 2025-12-03 18:14:10 +07:00
VDH 5c42c9792b test buff skill 2025-12-02 16:46:47 +07:00
NguyenVanDat a809a98e27 fix work stand and character animation 2025-11-24 16:46:11 +07:00
NguyenVanDat 5864ce132b fix bug: after finished attack player do not play idle animation 2025-11-24 16:08:20 +07:00
NguyenVanDat 16fadfe2a4 fix play animation 2025-11-15 13:54:29 +07:00
NguyenVanDat faaa843ef3 play animation with fade time 2025-11-14 16:05:52 +07:00
NguyenVanDat 142fabf108 Merge branch 'develop' into feature/add-vfx
# Conflicts:
#	Assets/PerfectWorld/Prefab/GameController.prefab
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
#	Assets/Scripts/CECGameRun.cs
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/PlayerVisual.cs
2025-11-12 11:03:25 +07:00
NguyenVanDat 629d419c57 WIP logic show vfx select target and level up 2025-11-12 10:21:09 +07:00
VDH 0ad91a5e1d InitAllSkillsOfCurProf done 2025-11-05 17:55:50 +07:00
VDH 1eb39b8319 Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
#	Assets/Prefabs/HostPlayer.prefab
#	Assets/Prefabs/MonsterPrefab.prefab
#	Assets/Scenes/a61.unity
#	Assets/Scripts/CECHostPlayer.cs
2025-11-04 10:51:06 +07:00
Tungdv cfc13087e4 fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
2025-11-03 19:59:00 +07:00
PCBrew 1c9d9b9ec2 UI health change fix bug 2025-10-30 18:50:02 +07:00
VDH e9048c035b bug animation dont clear pre- animation 2025-10-16 17:41:05 +07:00
VDH 8eafdb2ed2 npc die done 2025-10-16 16:28:29 +07:00
VDH 432004b5b4 npcdie 2025-10-16 09:10:20 +07:00
VDH 4f06139b2e fix bug animation wound npc 2025-10-14 14:57:19 +07:00
VDH 7bc5c65229 animation attack done 2025-10-13 16:58:06 +07:00
VDH bd344fcff5 player animation 2025-10-11 16:09:00 +07:00
hoangvd 38a12bd3fa revert 439722a8c4
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop

Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22

mất package
2025-10-09 11:06:44 +00:00
VDH 7c5652ec2e m 2025-10-09 14:06:12 +07:00
NguyenVanDat ed29158a25 adjust st 2025-10-07 10:34:50 +07:00
NguyenVanDat 7ebb4c602f Merge remote-tracking branch 'origin/develop' into feature/movement
# Conflicts:
#	Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll
#	Assets/Scripts/Move/EC_Player.cs
#	Assets/Scripts/PlayerVisual.cs
2025-10-07 09:31:01 +07:00
Le Duc Anh 1efca22cb8 convert TaskTempl 2025-10-01 15:12:40 +07:00
VDH 1b2de221b4 animation npc Process 2025-09-29 18:26:02 +07:00
VDH a995887904 done else player animation 2025-09-22 12:15:11 +07:00
VDH 0dd73da3c4 animation host done 2025-09-19 17:39:39 +07:00