Tungdv
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ed605bc3b2
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Merge remote-tracking branch 'origin/develop' into feature/EP_add_in_pooling_system
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2026-05-12 17:46:17 +07:00 |
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Tungdv
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0eb1706801
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feat: add EP in pooling system.
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2026-05-12 17:45:28 +07:00 |
|
Tran Hai Nam
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dda7b1c0db
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Fix annimation not loop
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2026-05-11 11:00:04 +07:00 |
|
Tran Hai Nam
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936dbb7839
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Change animation logic to using channer act
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2026-05-06 17:46:38 +07:00 |
|
Tran Hai Nam
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a5d162f398
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modify some code of channel act
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2026-05-05 17:47:39 +07:00 |
|
Tran Hai Nam
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4e99c4f842
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add chanelact logic
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2026-05-05 16:09:25 +07:00 |
|
Tran Hai Nam
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f5dba37813
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Add loop behavior via code to player animation
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2026-04-22 15:58:28 +07:00 |
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Chomper9981
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a2f6941df7
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Add white tiger anim
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2026-04-16 15:57:43 +07:00 |
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Chomper9981
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aacd303e94
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Merge branch 'develop' of ssh://git.pthub.vn:3222/Unity/perfect-world-unity into fix-ui
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2026-04-16 15:31:33 +07:00 |
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Chomper9981
|
97bb1f97d4
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Add A3DCombinedAction logic
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2026-04-16 15:30:52 +07:00 |
|
CuongNV
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78ceafb347
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add +
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2026-04-15 18:38:31 +07:00 |
|
Chomper9981
|
ff03d7d0eb
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Add Animation phoenix fly in the lv 10 quest.
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2026-04-06 13:39:39 +07:00 |
|
Chomper9981
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8da1e7c9fc
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add delay for animation
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2026-03-25 14:19:22 +07:00 |
|
Chomper9981
|
0dfff3a4ae
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Add animation for skill
|
2026-03-25 11:19:48 +07:00 |
|
Chomper9981
|
2c432b0686
|
fix some wing proplem
|
2026-03-10 17:14:18 +07:00 |
|
Chomper9981
|
f4ad63f525
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change game object logic to using CECPlayer instead. fix dlgaward not gen enough data. fix wave hand invalid
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2026-03-09 17:10:14 +07:00 |
|
Chomper9981
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b46907c460
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fix act not synch with dmg. add loop for some "Than Thu" animation
|
2026-03-07 11:28:40 +07:00 |
|
VDH
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d5fdcc73b3
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fix anim
|
2025-12-22 13:58:58 +07:00 |
|
VDH
|
a980f64fbd
|
fix animation with weapon
|
2025-12-19 12:44:49 +07:00 |
|
NguyenVanDat
|
1bc54fa74a
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fix pose action
|
2025-12-17 17:16:55 +07:00 |
|
NguyenVanDat
|
c118781f85
|
add logic to wave hand button
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2025-12-17 14:18:10 +07:00 |
|
NguyenVanDat
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61b54ee1ba
|
wave hand emote
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2025-12-16 18:28:01 +07:00 |
|
VDH
|
60d0a52d4e
|
fix 2 struct
|
2025-12-13 17:49:34 +07:00 |
|
VDH
|
f20c5a123e
|
st
|
2025-12-13 16:54:52 +07:00 |
|
VDH
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47f4033dff
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/A3DTerrain2.cs
# Assets/PerfectWorld/Scripts/Managers/CECManager.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkStand.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
# Assets/PerfectWorld/Scripts/Managers/aabbcd.cs
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/Move/EC_CDR.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
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2025-12-04 17:58:10 +07:00 |
|
NguyenVanDat
|
632f6b3813
|
replace state machine by HPWork
|
2025-12-03 18:14:10 +07:00 |
|
VDH
|
5c42c9792b
|
test buff skill
|
2025-12-02 16:46:47 +07:00 |
|
NguyenVanDat
|
a809a98e27
|
fix work stand and character animation
|
2025-11-24 16:46:11 +07:00 |
|
NguyenVanDat
|
5864ce132b
|
fix bug: after finished attack player do not play idle animation
|
2025-11-24 16:08:20 +07:00 |
|
NguyenVanDat
|
16fadfe2a4
|
fix play animation
|
2025-11-15 13:54:29 +07:00 |
|
NguyenVanDat
|
faaa843ef3
|
play animation with fade time
|
2025-11-14 16:05:52 +07:00 |
|
NguyenVanDat
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142fabf108
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Prefab/GameController.prefab
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-11-12 11:03:25 +07:00 |
|
NguyenVanDat
|
629d419c57
|
WIP logic show vfx select target and level up
|
2025-11-12 10:21:09 +07:00 |
|
VDH
|
0ad91a5e1d
|
InitAllSkillsOfCurProf done
|
2025-11-05 17:55:50 +07:00 |
|
VDH
|
1eb39b8319
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
# Assets/Prefabs/HostPlayer.prefab
# Assets/Prefabs/MonsterPrefab.prefab
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-04 10:51:06 +07:00 |
|
Tungdv
|
cfc13087e4
|
fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
|
2025-11-03 19:59:00 +07:00 |
|
PCBrew
|
1c9d9b9ec2
|
UI health change fix bug
|
2025-10-30 18:50:02 +07:00 |
|
VDH
|
e9048c035b
|
bug animation dont clear pre- animation
|
2025-10-16 17:41:05 +07:00 |
|
VDH
|
8eafdb2ed2
|
npc die done
|
2025-10-16 16:28:29 +07:00 |
|
VDH
|
432004b5b4
|
npcdie
|
2025-10-16 09:10:20 +07:00 |
|
VDH
|
4f06139b2e
|
fix bug animation wound npc
|
2025-10-14 14:57:19 +07:00 |
|
VDH
|
7bc5c65229
|
animation attack done
|
2025-10-13 16:58:06 +07:00 |
|
VDH
|
bd344fcff5
|
player animation
|
2025-10-11 16:09:00 +07:00 |
|
hoangvd
|
38a12bd3fa
|
revert 439722a8c4
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22
mất package
|
2025-10-09 11:06:44 +00:00 |
|
VDH
|
7c5652ec2e
|
m
|
2025-10-09 14:06:12 +07:00 |
|
NguyenVanDat
|
ed29158a25
|
adjust st
|
2025-10-07 10:34:50 +07:00 |
|
NguyenVanDat
|
7ebb4c602f
|
Merge remote-tracking branch 'origin/develop' into feature/movement
# Conflicts:
# Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll
# Assets/Scripts/Move/EC_Player.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-10-07 09:31:01 +07:00 |
|
Le Duc Anh
|
1efca22cb8
|
convert TaskTempl
|
2025-10-01 15:12:40 +07:00 |
|
VDH
|
1b2de221b4
|
animation npc Process
|
2025-09-29 18:26:02 +07:00 |
|
VDH
|
a995887904
|
done else player animation
|
2025-09-22 12:15:11 +07:00 |
|