VDH
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60d0a52d4e
|
fix 2 struct
|
2025-12-13 17:49:34 +07:00 |
|
VDH
|
f20c5a123e
|
st
|
2025-12-13 16:54:52 +07:00 |
|
VDH
|
47f4033dff
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/A3DTerrain2.cs
# Assets/PerfectWorld/Scripts/Managers/CECManager.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkStand.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
# Assets/PerfectWorld/Scripts/Managers/aabbcd.cs
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/Move/EC_CDR.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
|
2025-12-04 17:58:10 +07:00 |
|
NguyenVanDat
|
632f6b3813
|
replace state machine by HPWork
|
2025-12-03 18:14:10 +07:00 |
|
VDH
|
5c42c9792b
|
test buff skill
|
2025-12-02 16:46:47 +07:00 |
|
NguyenVanDat
|
a809a98e27
|
fix work stand and character animation
|
2025-11-24 16:46:11 +07:00 |
|
NguyenVanDat
|
5864ce132b
|
fix bug: after finished attack player do not play idle animation
|
2025-11-24 16:08:20 +07:00 |
|
NguyenVanDat
|
16fadfe2a4
|
fix play animation
|
2025-11-15 13:54:29 +07:00 |
|
NguyenVanDat
|
faaa843ef3
|
play animation with fade time
|
2025-11-14 16:05:52 +07:00 |
|
NguyenVanDat
|
142fabf108
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Prefab/GameController.prefab
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-11-12 11:03:25 +07:00 |
|
NguyenVanDat
|
629d419c57
|
WIP logic show vfx select target and level up
|
2025-11-12 10:21:09 +07:00 |
|
VDH
|
0ad91a5e1d
|
InitAllSkillsOfCurProf done
|
2025-11-05 17:55:50 +07:00 |
|
VDH
|
1eb39b8319
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
# Assets/Prefabs/HostPlayer.prefab
# Assets/Prefabs/MonsterPrefab.prefab
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-04 10:51:06 +07:00 |
|
Tungdv
|
cfc13087e4
|
fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
|
2025-11-03 19:59:00 +07:00 |
|
PCBrew
|
1c9d9b9ec2
|
UI health change fix bug
|
2025-10-30 18:50:02 +07:00 |
|
VDH
|
e9048c035b
|
bug animation dont clear pre- animation
|
2025-10-16 17:41:05 +07:00 |
|
VDH
|
8eafdb2ed2
|
npc die done
|
2025-10-16 16:28:29 +07:00 |
|
VDH
|
432004b5b4
|
npcdie
|
2025-10-16 09:10:20 +07:00 |
|
VDH
|
4f06139b2e
|
fix bug animation wound npc
|
2025-10-14 14:57:19 +07:00 |
|
VDH
|
7bc5c65229
|
animation attack done
|
2025-10-13 16:58:06 +07:00 |
|
VDH
|
bd344fcff5
|
player animation
|
2025-10-11 16:09:00 +07:00 |
|
hoangvd
|
38a12bd3fa
|
revert 439722a8c4
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22
mất package
|
2025-10-09 11:06:44 +00:00 |
|
VDH
|
7c5652ec2e
|
m
|
2025-10-09 14:06:12 +07:00 |
|
NguyenVanDat
|
ed29158a25
|
adjust st
|
2025-10-07 10:34:50 +07:00 |
|
NguyenVanDat
|
7ebb4c602f
|
Merge remote-tracking branch 'origin/develop' into feature/movement
# Conflicts:
# Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll
# Assets/Scripts/Move/EC_Player.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-10-07 09:31:01 +07:00 |
|
Le Duc Anh
|
1efca22cb8
|
convert TaskTempl
|
2025-10-01 15:12:40 +07:00 |
|
VDH
|
1b2de221b4
|
animation npc Process
|
2025-09-29 18:26:02 +07:00 |
|
VDH
|
a995887904
|
done else player animation
|
2025-09-22 12:15:11 +07:00 |
|
VDH
|
0dd73da3c4
|
animation host done
|
2025-09-19 17:39:39 +07:00 |
|