Commit Graph

27 Commits

Author SHA1 Message Date
CuongNV e32ff4631b add UI chat 2026-03-12 17:26:24 +07:00
Chomper9981 d70e2ba5ad Add feature change shape for player("Than thu") 2026-03-05 16:46:55 +07:00
Le Duc Anh 0e6ceaf6f3 Play from Bootstrap scene. Move heavy logic to other Thread 2026-02-20 01:20:05 +07:00
Tungdv 53f8829413 fix: update show pet rider. 2026-02-03 19:26:41 +07:00
HungDK 9fcbdf7e5c Add check matter IsMatter 2025-12-22 17:54:49 +07:00
VDH 54b1cc7127 fix animation processing 2025-12-16 09:30:09 +07:00
NguyenVanDat 593d6374da fix object attack facing to target 2025-12-05 14:21:47 +07:00
Le Duc Anh ea5ab318c5 change camera angle. Add more monster 2025-11-25 15:48:33 +07:00
Le Duc Anh d016980696 fade out enemies 2025-11-25 14:02:07 +07:00
VDH 690a8dd9de Merge branch 'develop' into feature/skill-data
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/Scenes/NPCRender.unity
#	Assets/Scripts/CECHostPlayer.cs
2025-11-14 11:32:54 +07:00
VDH ba0ed76ab7 convert processing 2025-11-14 10:37:08 +07:00
NguyenVanDat df07b1661d add gfx resource and vfx object base 2025-11-07 17:35:52 +07:00
Tungdv cfc13087e4 fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
2025-11-03 19:59:00 +07:00
Tungdv 3a05b94366 Merge branch 'develop' into feature/hp_normal_attack
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMelee.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HostPlayer.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_ManMatter.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
#	Assets/PerfectWorld/Scripts/Move/CECHostMove.cs
#	Assets/PerfectWorld/Scripts/NPC/CECMonster.cs
#	Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
#	Assets/PerfectWorld/Scripts/NPC/CECNPCModelDefaultPolicy.cs
#	Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
#	Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
#	Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
#	Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
#	Assets/PerfectWorld/Scripts/UI/pickupItem.cs
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/EC_Utility.cs
#	Assets/Scripts/GameController.cs
#	Assets/Scripts/InitializePlayer.cs
#	Assets/Scripts/Move/EC_Player.cs
#	Assets/Scripts/PlayerVisual.cs
2025-10-20 16:58:20 +07:00
VDH 87fdebe6f4 anim 2025-10-20 16:37:36 +07:00
VDH 3be97c2381 add monster package 2025-10-20 14:14:51 +07:00
VDH 9b51d2aa61 monster attack animation 2025-10-17 17:52:36 +07:00
Tungdv 001a16cf32 fix: update namespace.
feat: add new logic EC_World.
2025-10-14 18:34:16 +07:00
VDH 4a701aaa16 Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/Scripts/CECHostPlayer.cs
2025-10-13 09:11:16 +07:00
VDH bd344fcff5 player animation 2025-10-11 16:09:00 +07:00
Tungdv 3af8d968f1 fix: Update atk normal. 2025-10-10 19:02:57 +07:00
hoangvd 38a12bd3fa revert 439722a8c4
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop

Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22

mất package
2025-10-09 11:06:44 +00:00
VDH 6a0125be95 else player and npc 2025-10-09 15:31:53 +07:00
tung.do@monkey.edu.vn dd77543cdb fix: update normal attack. 2025-10-09 02:08:11 +07:00
Tungdv ff1e2dd89e fix: update normal atk. 2025-10-08 19:32:05 +07:00
Tungdv ee618bc38e fix: update attack normal. 2025-10-07 18:13:30 +07:00
Tungdv 78e7d1babb feat: add struct for normal atk. 2025-10-03 19:10:14 +07:00