Tungdv
|
5ebf4fb49b
|
Merge branch 'develop' into feature/HP_jump
# Conflicts:
# Assets/Scripts/CECGameRun.cs
|
2025-12-10 17:21:20 +07:00 |
|
Tungdv
|
ebdb99865d
|
fix: update move air.
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2025-12-09 19:53:50 +07:00 |
|
HungDK
|
6392baf369
|
Add ext description text
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2025-12-08 16:15:01 +07:00 |
|
HungDK
|
892d0d3aef
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Merge branch 'develop' into feature/npc-shop
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2025-12-08 10:37:03 +07:00 |
|
HungDK
|
729bd4ce6e
|
Add button and correct refresh detail item pannel size
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2025-12-08 10:26:44 +07:00 |
|
NguyenVanDat
|
659253c3d2
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temporary add vfx for weapon attack
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2025-12-08 10:23:00 +07:00 |
|
HungDK
|
421bcfd6a6
|
Update EC_InventoryUI.cs
|
2025-12-08 10:12:35 +07:00 |
|
NguyenVanDat
|
6be2ef9a39
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Merge branch 'develop' into feature/vfx
|
2025-12-08 10:12:32 +07:00 |
|
HungDK
|
66dc12ef4a
|
Update item detail
|
2025-12-08 09:30:59 +07:00 |
|
Tungdv
|
09322bcf41
|
fix: delete log.
|
2025-12-06 14:44:34 +07:00 |
|
Tungdv
|
be85cf1d91
|
Merge branch 'develop' into feature/HP_jump
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-12-06 14:41:00 +07:00 |
|
Tungdv
|
c7c34b373c
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fix: update data info for HP.
fix: update move fly and swim.
|
2025-12-06 14:14:55 +07:00 |
|
Tungdv
|
f330d9606c
|
fix: update logic jump move for HP.
|
2025-12-05 21:09:16 +07:00 |
|
NguyenVanDat
|
593d6374da
|
fix object attack facing to target
|
2025-12-05 14:21:47 +07:00 |
|
Tungdv
|
b5aeba251d
|
fix: update logic jump stand for HP.
|
2025-12-04 19:18:58 +07:00 |
|
NguyenVanDat
|
8f47a03680
|
fix jump animation
|
2025-12-04 14:50:14 +07:00 |
|
NguyenVanDat
|
111bd15e71
|
Merge branch 'feature/HP_jump' into feature/else-jump-animation
|
2025-12-04 09:38:56 +07:00 |
|
NguyenVanDat
|
632f6b3813
|
replace state machine by HPWork
|
2025-12-03 18:14:10 +07:00 |
|
Tungdv
|
aa012f7c60
|
feat: add hpworkfall.
fix: update logic jump stand.
|
2025-12-03 18:09:38 +07:00 |
|
Tungdv
|
45c503e5e4
|
fix: update logic move with HP work.
|
2025-12-02 19:15:37 +07:00 |
|
Tungdv
|
b05af42643
|
fix: update logic move with HP work move.
|
2025-12-01 18:38:29 +07:00 |
|
Tungdv
|
01e8e4af67
|
Merge branch 'feature/movefix' into feature/HP_jump
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-12-01 17:29:19 +07:00 |
|
NguyenVanDat
|
3c347adb0f
|
fix hpwork move
|
2025-12-01 17:20:36 +07:00 |
|
Tungdv
|
d80f3109e4
|
feat: add logic jump for HP.
|
2025-12-01 17:20:11 +07:00 |
|
NguyenVanDat
|
2715dcaa9c
|
get vfx path
|
2025-11-28 08:57:53 +07:00 |
|
VDH
|
1aa3de6c15
|
hpworkmove
|
2025-11-26 14:15:05 +07:00 |
|
VDH
|
c4347e5045
|
Merge branch 'develop' into feature/movefix
# Conflicts:
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-26 09:28:25 +07:00 |
|
Le Duc Anh
|
28bdab60d8
|
load else player
|
2025-11-25 18:52:32 +07:00 |
|
Le Duc Anh
|
50812676ce
|
setup for build
|
2025-11-25 17:41:10 +07:00 |
|
NguyenVanDat
|
d36ef36915
|
refactor hit vfx
|
2025-11-25 16:37:26 +07:00 |
|
Le Duc Anh
|
ea5ab318c5
|
change camera angle. Add more monster
|
2025-11-25 15:48:33 +07:00 |
|
Le Duc Anh
|
686f16fc70
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
|
2025-11-25 15:14:40 +07:00 |
|
Tungdv
|
be5bc82c7c
|
fix: update anim stop move when finish auto move to target.
|
2025-11-25 15:12:54 +07:00 |
|
VDH
|
ddb50c3c4c
|
st
|
2025-11-25 14:42:44 +07:00 |
|
VDH
|
8acf91dcb3
|
conflict
|
2025-11-25 14:28:04 +07:00 |
|
Le Duc Anh
|
a3eb81f8ac
|
Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into develop
|
2025-11-25 14:02:28 +07:00 |
|
Le Duc Anh
|
d016980696
|
fade out enemies
|
2025-11-25 14:02:07 +07:00 |
|
VDH
|
d092605651
|
done skill don't move after cast
|
2025-11-25 12:10:43 +07:00 |
|
NguyenVanDat
|
e7d61b4694
|
fix character animation
|
2025-11-24 16:50:13 +07:00 |
|
NguyenVanDat
|
a809a98e27
|
fix work stand and character animation
|
2025-11-24 16:46:11 +07:00 |
|
VDH
|
f68115eddf
|
st
|
2025-11-24 14:04:27 +07:00 |
|
VDH
|
3450fd015f
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Config.meta
# Assets/PerfectWorld/Editor.meta
# Assets/PerfectWorld/Scripts/Inventory/EC_IvtrType.cs
# Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/CSNetwork.csproj.meta
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scenes/a61.unity
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.Task.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/CECPlayer_Inventory.cs
# Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
|
2025-11-24 10:16:07 +07:00 |
|
VDH
|
f43f8a6e58
|
done spawn vfx
|
2025-11-22 11:21:50 +07:00 |
|
Le Duc Anh
|
95f2386397
|
Merge remote-tracking branch 'origin/develop' into feature/load-all-equipments
|
2025-11-21 16:04:56 +07:00 |
|
Le Duc Anh
|
30e636267c
|
udpate matter flow
|
2025-11-21 16:01:11 +07:00 |
|
NguyenVanDat
|
d80f7f4f07
|
Merge branch 'develop' into feature/refactor-game-run
|
2025-11-21 11:50:36 +07:00 |
|
NguyenVanDat
|
8f5673c68e
|
refactor game run and fix game flow
|
2025-11-21 11:48:39 +07:00 |
|
Tungdv
|
939b714ced
|
Merge branch 'develop' into feature/hp_interact_npc
# Conflicts:
# Assets/PerfectWorld/Scripts/Network/CSNetwork/C2SCommand/C2SCommandFactory.cs
# Assets/PerfectWorld/Scripts/Task/CECTaskInterface.cs
# Assets/PerfectWorld/Scripts/Task/TaskInterface.cs
# Assets/PerfectWorld/Scripts/Task/TaskProcess.cs
|
2025-11-21 11:45:16 +07:00 |
|
MinhHai
|
0bcacf1599
|
Merge remote-tracking branch 'origin/develop' into implement_task_UI
|
2025-11-21 11:31:09 +07:00 |
|
MinhHai
|
e1bfd720e3
|
update logic receive Command.TASK_VER_DATA
|
2025-11-21 11:29:34 +07:00 |
|