VDH
|
f86cce30e9
|
11/14
|
2025-11-14 19:03:42 +07:00 |
|
VDH
|
690a8dd9de
|
Merge branch 'develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-14 11:32:54 +07:00 |
|
VDH
|
621c833793
|
11/13
|
2025-11-13 18:57:24 +07:00 |
|
NguyenVanDat
|
fe73a9b979
|
handle conflict
|
2025-11-13 17:53:31 +07:00 |
|
NguyenVanDat
|
f7d0ee6b43
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
|
2025-11-13 17:22:47 +07:00 |
|
NguyenVanDat
|
c6f24993b5
|
show selecting vfx and elase player enter vfx
|
2025-11-13 17:12:41 +07:00 |
|
Le Duc Anh
|
648d51ff3a
|
Merge remote-tracking branch 'origin/develop' into feature/load-all-equipments
|
2025-11-13 16:22:36 +07:00 |
|
Le Duc Anh
|
c4a56218d8
|
load player model
|
2025-11-13 16:12:12 +07:00 |
|
NguyenVanDat
|
daeabf3aca
|
Merge remote-tracking branch 'origin/develop' into feature/add-vfx
|
2025-11-13 09:13:15 +07:00 |
|
NguyenVanDat
|
28efdb79ec
|
update hover vfx
|
2025-11-12 18:27:46 +07:00 |
|
VDH
|
62575718f6
|
server cast skill player processing
|
2025-11-12 17:59:50 +07:00 |
|
MinhHai
|
271bb0d787
|
fix conflict
|
2025-11-12 17:14:39 +07:00 |
|
MinhHai
|
bb01bbb6f1
|
Merge remote-tracking branch 'origin/develop' into implement_task_UI
# Conflicts:
# Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-12 16:57:45 +07:00 |
|
MinhHai
|
2c3c44de4e
|
update Task: complete read task templ, log task name and description on UI, add sprites asset
|
2025-11-12 16:56:35 +07:00 |
|
MinhHai
|
58ae3d64b2
|
add partial of CECGameRun: Task
|
2025-11-12 16:52:28 +07:00 |
|
VDH
|
752d2cd69e
|
fix player don't play stand animation when cast skill
|
2025-11-12 15:24:36 +07:00 |
|
NguyenVanDat
|
cfeebf3a15
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
|
2025-11-12 11:04:43 +07:00 |
|
NguyenVanDat
|
142fabf108
|
Merge branch 'develop' into feature/add-vfx
# Conflicts:
# Assets/PerfectWorld/Prefab/GameController.prefab
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scripts/CECGameRun.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-11-12 11:03:25 +07:00 |
|
VDH
|
6d98f3d30f
|
skill 1,2,3,4,5,6
|
2025-11-12 10:52:37 +07:00 |
|
anhld
|
b3bac397e4
|
Merge pull request 'develop' (#51) from develop into feature/load-all-equipments
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/51
|
2025-11-12 03:23:37 +00:00 |
|
NguyenVanDat
|
d3bd3f7403
|
remove not use code
|
2025-11-12 10:23:33 +07:00 |
|
NguyenVanDat
|
629d419c57
|
WIP logic show vfx select target and level up
|
2025-11-12 10:21:09 +07:00 |
|
MinhHai
|
451555a1ba
|
Merge remote-tracking branch 'origin/develop' into implement_task_UI
# Conflicts:
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
|
2025-11-11 18:35:33 +07:00 |
|
VDH
|
ecbdf4c803
|
done skill
|
2025-11-11 17:12:51 +07:00 |
|
Le Duc Anh
|
9d8e219f3c
|
Merge remote-tracking branch 'origin/develop' into feature/load-all-equipments
|
2025-11-11 15:59:38 +07:00 |
|
VDH
|
e01c923e16
|
ref
|
2025-11-11 14:13:14 +07:00 |
|
VDH
|
a13e931bc1
|
fix bug after merge
|
2025-11-11 13:44:55 +07:00 |
|
VDH
|
40f17dadab
|
Merge remote-tracking branch 'origin/develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-11 13:44:45 +07:00 |
|
VDH
|
cbf626fa28
|
skill processing
|
2025-11-11 13:33:27 +07:00 |
|
NguyenVanDat
|
b7bf20be75
|
show selecting vfx
|
2025-11-10 18:24:09 +07:00 |
|
VDH
|
eed08c2b13
|
bug skill data not received
|
2025-11-08 16:41:19 +07:00 |
|
VDH
|
d4af8e33f9
|
convert for test done
|
2025-11-07 18:01:47 +07:00 |
|
NguyenVanDat
|
df07b1661d
|
add gfx resource and vfx object base
|
2025-11-07 17:35:52 +07:00 |
|
VDH
|
38a2c0d46f
|
covnert continue
|
2025-11-06 17:29:02 +07:00 |
|
Le Duc Anh
|
ec8370c4eb
|
update missing code
|
2025-11-06 16:07:27 +07:00 |
|
MinhHai
|
10c5c0e306
|
Merge remote-tracking branch 'origin/develop' into implement_task_UI
|
2025-11-06 14:09:25 +07:00 |
|
MinhHai
|
82b9539f03
|
add data for task
|
2025-11-06 14:09:13 +07:00 |
|
VDH
|
0ad91a5e1d
|
InitAllSkillsOfCurProf done
|
2025-11-05 17:55:50 +07:00 |
|
Le Duc Anh
|
f338899f76
|
initial load all equipments
|
2025-11-05 16:08:51 +07:00 |
|
HungDK
|
18c1465b1e
|
Merge branch 'feature/revive' into develop
|
2025-11-04 15:38:07 +07:00 |
|
hoangvd
|
20e69d109b
|
Merge pull request 'setup for esle player' (#46) from feature/HostAttack_Hoang into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/46
|
2025-11-04 08:31:09 +00:00 |
|
HungDK
|
1f7c20069c
|
Merge branch 'develop' into feature/revive
|
2025-11-04 14:51:15 +07:00 |
|
HungDK
|
05d952860b
|
Add revive handle on host and else player
|
2025-11-04 14:36:59 +07:00 |
|
VDH
|
4f3edae50d
|
setup for esle player
|
2025-11-04 14:32:03 +07:00 |
|
NguyenVanDat
|
12617a8ea3
|
Merge branch 'develop' into feature/else-player
# Conflicts:
# Assets/Scenes/a61.unity
|
2025-11-04 13:51:24 +07:00 |
|
NguyenVanDat
|
814a151648
|
show dummy hit effect
|
2025-11-04 13:45:10 +07:00 |
|
VDH
|
313a525700
|
fix bug
|
2025-11-04 11:31:10 +07:00 |
|
VDH
|
1eb39b8319
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
# Assets/Prefabs/HostPlayer.prefab
# Assets/Prefabs/MonsterPrefab.prefab
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-04 10:51:06 +07:00 |
|
Tungdv
|
73d3917bbe
|
fix: delete log.
|
2025-11-04 10:09:27 +07:00 |
|
Tungdv
|
cfc13087e4
|
fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
|
2025-11-03 19:59:00 +07:00 |
|