Commit Graph

207 Commits

Author SHA1 Message Date
VDH f86cce30e9 11/14 2025-11-14 19:03:42 +07:00
VDH 690a8dd9de Merge branch 'develop' into feature/skill-data
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/Scenes/NPCRender.unity
#	Assets/Scripts/CECHostPlayer.cs
2025-11-14 11:32:54 +07:00
VDH 621c833793 11/13 2025-11-13 18:57:24 +07:00
NguyenVanDat fe73a9b979 handle conflict 2025-11-13 17:53:31 +07:00
NguyenVanDat f7d0ee6b43 Merge branch 'develop' into feature/add-vfx
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
2025-11-13 17:22:47 +07:00
NguyenVanDat c6f24993b5 show selecting vfx and elase player enter vfx 2025-11-13 17:12:41 +07:00
Le Duc Anh 648d51ff3a Merge remote-tracking branch 'origin/develop' into feature/load-all-equipments 2025-11-13 16:22:36 +07:00
Le Duc Anh c4a56218d8 load player model 2025-11-13 16:12:12 +07:00
NguyenVanDat daeabf3aca Merge remote-tracking branch 'origin/develop' into feature/add-vfx 2025-11-13 09:13:15 +07:00
NguyenVanDat 28efdb79ec update hover vfx 2025-11-12 18:27:46 +07:00
VDH 62575718f6 server cast skill player processing 2025-11-12 17:59:50 +07:00
MinhHai 271bb0d787 fix conflict 2025-11-12 17:14:39 +07:00
MinhHai bb01bbb6f1 Merge remote-tracking branch 'origin/develop' into implement_task_UI
# Conflicts:
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/Scripts/CECHostPlayer.cs
2025-11-12 16:57:45 +07:00
MinhHai 2c3c44de4e update Task: complete read task templ, log task name and description on UI, add sprites asset 2025-11-12 16:56:35 +07:00
MinhHai 58ae3d64b2 add partial of CECGameRun: Task 2025-11-12 16:52:28 +07:00
VDH 752d2cd69e fix player don't play stand animation when cast skill 2025-11-12 15:24:36 +07:00
NguyenVanDat cfeebf3a15 Merge branch 'develop' into feature/add-vfx
# Conflicts:
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
2025-11-12 11:04:43 +07:00
NguyenVanDat 142fabf108 Merge branch 'develop' into feature/add-vfx
# Conflicts:
#	Assets/PerfectWorld/Prefab/GameController.prefab
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
#	Assets/Scripts/CECGameRun.cs
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/PlayerVisual.cs
2025-11-12 11:03:25 +07:00
VDH 6d98f3d30f skill 1,2,3,4,5,6 2025-11-12 10:52:37 +07:00
anhld b3bac397e4 Merge pull request 'develop' (#51) from develop into feature/load-all-equipments
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/51
2025-11-12 03:23:37 +00:00
NguyenVanDat d3bd3f7403 remove not use code 2025-11-12 10:23:33 +07:00
NguyenVanDat 629d419c57 WIP logic show vfx select target and level up 2025-11-12 10:21:09 +07:00
MinhHai 451555a1ba Merge remote-tracking branch 'origin/develop' into implement_task_UI
# Conflicts:
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
2025-11-11 18:35:33 +07:00
VDH ecbdf4c803 done skill 2025-11-11 17:12:51 +07:00
Le Duc Anh 9d8e219f3c Merge remote-tracking branch 'origin/develop' into feature/load-all-equipments 2025-11-11 15:59:38 +07:00
VDH e01c923e16 ref 2025-11-11 14:13:14 +07:00
VDH a13e931bc1 fix bug after merge 2025-11-11 13:44:55 +07:00
VDH 40f17dadab Merge remote-tracking branch 'origin/develop' into feature/skill-data
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
#	Assets/Scenes/NPCRender.unity
#	Assets/Scenes/a61.unity
#	Assets/Scripts/CECHostPlayer.cs
2025-11-11 13:44:45 +07:00
VDH cbf626fa28 skill processing 2025-11-11 13:33:27 +07:00
NguyenVanDat b7bf20be75 show selecting vfx 2025-11-10 18:24:09 +07:00
VDH eed08c2b13 bug skill data not received 2025-11-08 16:41:19 +07:00
VDH d4af8e33f9 convert for test done 2025-11-07 18:01:47 +07:00
NguyenVanDat df07b1661d add gfx resource and vfx object base 2025-11-07 17:35:52 +07:00
VDH 38a2c0d46f covnert continue 2025-11-06 17:29:02 +07:00
Le Duc Anh ec8370c4eb update missing code 2025-11-06 16:07:27 +07:00
MinhHai 10c5c0e306 Merge remote-tracking branch 'origin/develop' into implement_task_UI 2025-11-06 14:09:25 +07:00
MinhHai 82b9539f03 add data for task 2025-11-06 14:09:13 +07:00
VDH 0ad91a5e1d InitAllSkillsOfCurProf done 2025-11-05 17:55:50 +07:00
Le Duc Anh f338899f76 initial load all equipments 2025-11-05 16:08:51 +07:00
HungDK 18c1465b1e Merge branch 'feature/revive' into develop 2025-11-04 15:38:07 +07:00
hoangvd 20e69d109b Merge pull request 'setup for esle player' (#46) from feature/HostAttack_Hoang into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/46
2025-11-04 08:31:09 +00:00
HungDK 1f7c20069c Merge branch 'develop' into feature/revive 2025-11-04 14:51:15 +07:00
HungDK 05d952860b Add revive handle on host and else player 2025-11-04 14:36:59 +07:00
VDH 4f3edae50d setup for esle player 2025-11-04 14:32:03 +07:00
NguyenVanDat 12617a8ea3 Merge branch 'develop' into feature/else-player
# Conflicts:
#	Assets/Scenes/a61.unity
2025-11-04 13:51:24 +07:00
NguyenVanDat 814a151648 show dummy hit effect 2025-11-04 13:45:10 +07:00
VDH 313a525700 fix bug 2025-11-04 11:31:10 +07:00
VDH 1eb39b8319 Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
#	Assets/Prefabs/HostPlayer.prefab
#	Assets/Prefabs/MonsterPrefab.prefab
#	Assets/Scenes/a61.unity
#	Assets/Scripts/CECHostPlayer.cs
2025-11-04 10:51:06 +07:00
Tungdv 73d3917bbe fix: delete log. 2025-11-04 10:09:27 +07:00
Tungdv cfc13087e4 fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
2025-11-03 19:59:00 +07:00