VDH
|
752d2cd69e
|
fix player don't play stand animation when cast skill
|
2025-11-12 15:24:36 +07:00 |
|
VDH
|
ecbdf4c803
|
done skill
|
2025-11-11 17:12:51 +07:00 |
|
VDH
|
e01c923e16
|
ref
|
2025-11-11 14:13:14 +07:00 |
|
VDH
|
40f17dadab
|
Merge remote-tracking branch 'origin/develop' into feature/skill-data
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/NPCRender.unity
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-11 13:44:45 +07:00 |
|
VDH
|
d4af8e33f9
|
convert for test done
|
2025-11-07 18:01:47 +07:00 |
|
VDH
|
38a2c0d46f
|
covnert continue
|
2025-11-06 17:29:02 +07:00 |
|
VDH
|
0ad91a5e1d
|
InitAllSkillsOfCurProf done
|
2025-11-05 17:55:50 +07:00 |
|
HungDK
|
4f49a8f342
|
Merge branch 'feature/revive' into develop
|
2025-11-05 16:51:30 +07:00 |
|
HungDK
|
691b27b69f
|
Fix duplicate init else player, duplicate model
|
2025-11-05 16:38:23 +07:00 |
|
Le Duc Anh
|
f338899f76
|
initial load all equipments
|
2025-11-05 16:08:51 +07:00 |
|
HungDK
|
14ed8ac2e9
|
Update else player revive on host client
|
2025-11-05 09:37:55 +07:00 |
|
HungDK
|
61ce6be4fd
|
Update EC_ManPlayer.cs
|
2025-11-04 15:36:43 +07:00 |
|
HungDK
|
1f7c20069c
|
Merge branch 'develop' into feature/revive
|
2025-11-04 14:51:15 +07:00 |
|
HungDK
|
28aff4cd75
|
Add work dead
|
2025-11-04 14:37:15 +07:00 |
|
HungDK
|
53da747d56
|
Request and play anim revive
|
2025-11-04 14:36:40 +07:00 |
|
NguyenVanDat
|
12617a8ea3
|
Merge branch 'develop' into feature/else-player
# Conflicts:
# Assets/Scenes/a61.unity
|
2025-11-04 13:51:24 +07:00 |
|
NguyenVanDat
|
814a151648
|
show dummy hit effect
|
2025-11-04 13:45:10 +07:00 |
|
VDH
|
1eb39b8319
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
# Assets/Prefabs/HostPlayer.prefab
# Assets/Prefabs/MonsterPrefab.prefab
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-11-04 10:51:06 +07:00 |
|
Tungdv
|
73d3917bbe
|
fix: delete log.
|
2025-11-04 10:09:27 +07:00 |
|
Tungdv
|
cfc13087e4
|
fix:
- fix anim elseplayer.
- fix auto move to target of HP.
- fix postion wrong went use joystick after auto move of HP.
|
2025-11-03 19:59:00 +07:00 |
|
Tungdv
|
25f717dc00
|
fix: update auto move HP.
|
2025-10-31 19:27:10 +07:00 |
|
Tungdv
|
4be95aec7a
|
fix: update logic auto move HP.
|
2025-10-30 19:41:39 +07:00 |
|
PCBrew
|
1c9d9b9ec2
|
UI health change fix bug
|
2025-10-30 18:50:02 +07:00 |
|
Tungdv
|
94b6927422
|
fix: update logic auto move to target of HP.
|
2025-10-29 19:14:52 +07:00 |
|
NguyenVanDat
|
51659d03cc
|
fixx
|
2025-10-29 17:05:57 +07:00 |
|
NguyenVanDat
|
cc32356d10
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
# Assets/Scenes/a61.unity
# Assets/Scripts/CECHostPlayer.cs
|
2025-10-29 17:01:15 +07:00 |
|
Tungdv
|
0d41cbfe44
|
Merge branch 'develop' into feature/EP_normal_attack
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPCModelDefaultPolicy.cs
# Assets/Prefabs/MonsterPrefab.prefab
# Assets/Scenes/WorldRender.unity
# Assets/Scenes/a61.unity.meta
# Assets/Scripts/CECHostPlayer.cs
|
2025-10-29 15:48:29 +07:00 |
|
Tungdv
|
4283029b1f
|
fix: update auto move for HP.
|
2025-10-28 19:20:41 +07:00 |
|
NguyenVanDat
|
0d358f867d
|
ui info hosst player and npc done
|
2025-10-28 17:22:03 +07:00 |
|
HungDK
|
0ae982ae80
|
Merge branch 'feature/inventories' into develop
|
2025-10-27 15:45:29 +07:00 |
|
HungDK
|
13d1283d6e
|
Fix money and cash loader
|
2025-10-27 15:39:45 +07:00 |
|
NguyenVanDat
|
d72d4cd967
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
# Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
|
2025-10-27 13:41:59 +07:00 |
|
HungDK
|
0eed221f16
|
Fix merge conflict
|
2025-10-27 11:28:22 +07:00 |
|
HungDK
|
a2469d0259
|
Merge branch 'develop' into feature/inventories
|
2025-10-27 10:33:38 +07:00 |
|
VDH
|
7fef48278f
|
addressable ui
|
2025-10-25 17:28:46 +07:00 |
|
HungDK
|
bd34b294f9
|
Add player currency
|
2025-10-25 17:07:54 +07:00 |
|
HungDK
|
845f957fa9
|
Update EC_IvtrEquip.cs
|
2025-10-23 10:49:56 +07:00 |
|
HungDK
|
9f4603a4bf
|
Update EC_InventoryUI.cs
|
2025-10-23 10:49:49 +07:00 |
|
Tungdv
|
68d0cc4748
|
fix: update show anim attack for else player.
|
2025-10-22 17:14:36 +07:00 |
|
Tungdv
|
b69975eaf3
|
Merge branch 'develop' into feature/EP_normal_attack
|
2025-10-22 14:49:58 +07:00 |
|
Tungdv
|
10b0b1825f
|
fix: remove "dynamic".
|
2025-10-22 14:45:31 +07:00 |
|
VDH
|
5f38710c4a
|
npc and monster done
|
2025-10-22 13:42:55 +07:00 |
|
VDH
|
eaf07bd223
|
Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
|
2025-10-22 09:26:38 +07:00 |
|
Tungdv
|
776ac0fa5d
|
feat: add logic else player action normal attack.
|
2025-10-21 19:12:23 +07:00 |
|
VDH
|
02df4f3c6f
|
monster attack
|
2025-10-21 18:34:45 +07:00 |
|
HungDK
|
9842d9960c
|
Update EC_InventoryUI.cs
|
2025-10-21 16:56:15 +07:00 |
|
HungDK
|
d522849dba
|
Add equipment item data handler
|
2025-10-21 16:55:57 +07:00 |
|
Tungdv
|
3a05b94366
|
Merge branch 'develop' into feature/hp_normal_attack
# Conflicts:
# Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMelee.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
# Assets/PerfectWorld/Scripts/Managers/EC_HostPlayer.cs
# Assets/PerfectWorld/Scripts/Managers/EC_ManMatter.cs
# Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
# Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
# Assets/PerfectWorld/Scripts/Move/CECHostMove.cs
# Assets/PerfectWorld/Scripts/NPC/CECMonster.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
# Assets/PerfectWorld/Scripts/NPC/CECNPCModelDefaultPolicy.cs
# Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
# Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
# Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
# Assets/PerfectWorld/Scripts/UI/pickupItem.cs
# Assets/Scripts/CECHostPlayer.cs
# Assets/Scripts/EC_Utility.cs
# Assets/Scripts/GameController.cs
# Assets/Scripts/InitializePlayer.cs
# Assets/Scripts/Move/EC_Player.cs
# Assets/Scripts/PlayerVisual.cs
|
2025-10-20 16:58:20 +07:00 |
|
VDH
|
87fdebe6f4
|
anim
|
2025-10-20 16:37:36 +07:00 |
|
Tungdv
|
beb9d0f322
|
fix: update logic worktrace
|
2025-10-20 16:37:08 +07:00 |
|